Dig Dig Die Weapons & Tools Guide

Complete guide to weapons and tools in Dig Dig Die on Steam. Learn about shovels, crowbars, sabers, the key item, two-slot system, and weapon balance from...

Tools of the Trade in Dig Dig Die

In Dig Dig Die (Steam, August 6, 2026 by Alice Games), your tools serve dual purposes: they help you dig up treasure and defend you against the monsters that hunt by sound. Understanding what each tool does — and when to use it quietly — is key to surviving graveyard raids.

Two Active Item Slots

Each player has two active item slots (added in Patch 0.35.1). This means you can carry:

  • A digging tool (shovel) in one slot
  • A weapon or healing item in the other

Plan your loadout based on your role in the crew.

Confirmed Weapons & Tools

Based on official patch notes, developer communications, and press coverage:

Shovel

The shovel is your primary digging tool. You use it to break open graves and dirt mounts. It also functions as a basic melee weapon. Using it creates noise that attracts monsters — so dig strategically.

Key detail: Stone coffins do NOT require a shovel — they open with the E key (Patch 0.36.1). Save your shovel for dirt.

Crowbar

The crowbar is used to pry open locked containers. Press coverage describes players as "armed with shovels, crowbars, and a collection of unreliable weapons." The crowbar likely deals more melee damage than a shovel.

Saber

The saber is a melee weapon confirmed in Patch 0.35.1, which fixed an issue with saber and key spawning. This suggests the saber is a weapon that spawns in the world or is obtainable from loot.

Key

The key is a special item confirmed in Patch 0.35.1. It likely unlocks specific doors, chests, or areas within the graveyard or ship.

Unreliable Firearms

Press coverage mentions "a collection of unreliable weapons," suggesting firearms exist but may jam, misfire, or have limited ammo. Firing a gun would generate significant noise, attracting every monster in the area.

Healing Items (Bottles)

Healing bottles are essential for survival. Key mechanics:

  • After use, empty bottles can be sold on the ship for extra gold
  • Don't discard them — every coin counts during long expeditions

Damage System

Patch notes reveal several damage mechanics:

MechanicDetailsSource
Percentage-based damageSome attacks deal % of healthPatch 0.36.1
Weapon damage adjustmentsBalanced across patchesPatch 0.36.1
Fall damageAdjusted in patchesPatch 0.36.1
Overboard damageCan fall off the shipPatch 0.36.1
Damage direction indicatorShows where attacks come fromPatch 0.36.1
Damage type displayToggle in settingsPatch 0.35.1
Stun attacksSkeleton and Hunter can stunPatch 0.35.1/0.36.1

The Sound Tradeoff

Every tool creates a tension between utility and stealth:

ToolPrimary UseNoise Risk
ShovelDigging gravesHigh — attracts monsters
CrowbarOpening locked containersMedium
SaberMelee combatMedium
FirearmsRanged combatVery high — alerts nearby monsters
Healing ItemsRecoveryLow

Choosing Your Loadout

Since you have two active slots, choose wisely:

LoadoutSlot 1Slot 2Best For
BalancedShovelHealingGeneral survival
CombatShovelSaberMonster-heavy areas
Loot focusShovelCrowbarMaximum container access
SupportHealingSaberProtecting the digger

Post-Launch Database

After the game launches on August 6, 2026, this page will become a complete weapons database with:

  • Damage values per weapon
  • Swing/attack speed
  • Durability
  • Noise generation stats
  • Unlock/spawn requirements
  • Weapon tier list

We only publish verified in-game data from actual gameplay and official patch notes.